Hi Moose,
Thanks for pointing out my error. My only experience is with Elements, but
I had been led to believe that the same limits applied to the full versions
of PS. For my purposes, it makes little difference in the final output.
Perhaps, if I were to make large prints, that might be different.
Jim Nichols
Tullahoma, TN USA
----- Original Message -----
From: "Moose" <olymoose@xxxxxxxxx>
To: "Olympus Camera Discussion" <olympus@xxxxxxxxxxxxxxxxx>
Sent: Tuesday, December 20, 2011 1:10 AM
Subject: Re: [OM] Software upgrade treadmill - Picture Window Pro
> Ken's right. (And I already missed my chance at an "I agree with AG"
> t-shirts.)
>
> Chuck and Bob are wrong on the simple facts of the matter, but not the
> essence.
>
> Jim is wrong.
>
> On 12/19/2011 4:24 PM, Jim Nichols wrote:
>> I will butt in here if you allow it. I think he is referring to the fact
>> that some of the more desirable final steps in PhotoShop require that the
>> image be converted to an 8-bit image before the actions can be
>> accomplished.
>> As an example, cloning out spots in an image.
>
> This is quite incorrect. Cloning, and its more sophisticated cousins that
> are in PS, but not PSE, are all 16 bit operations.
>
> In fact, as Bob's comment suggests and as I will attest, there are no
> operations used or desirable in PS for straight
> processing of photographic images that are 8 bit. Bob and I both push PS
> pretty far, and there is nothing limited to 8
> bit in our workflow.
>
> Yet, as AG says, although making it sound terrible, there are a number of
> filters in PS that are still 8 bit only in
> CS5.1. (True of some third party filters, as well.)
>
> The thing is, they are all artistic filters that alter images in ways that
> make issues about resolution or accurate
> color moot. I have used them so seldom that it took me a moment to realize
> why they were grayed out when I recently
> tried something different on an image. It would be more seamless if I
> didn't have to work with that, but it is a
> reminder that there is no benefit to 16 bit once I go through that door.
> :-)
>
> On the other hand, I just don't see where it makes any actual image
> difference in the results. All of the operations in
> PS that I am aware of that benefit from 16 bit are 16 bit.
>
> Moose
>
> --
> What if the Hokey Pokey *IS* what it's all about?
> --
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