The one-shot methods are interesting, but IMO fall down when you have to print
the image. The conical mirror introduces distortions that can't be corrected.
I believe that the best way to do 360 degree panoramas is still to stitch
individual pictures together. That is since I don't have $11,000 for a
Roundshot camera.
I use PTGUI (www.ptgui.com for $40) with PanoTools (free), which is still one
of the top package combinations for stitching. There's a good list of Panorama
Tools related links on this page:
http://www.skipwilliams.adahost.com/local/panorama_links.htm.
PanoGuide (www.panoguide.com) has good references, but I don't know how
up-to-date it is.
www.panoramas.dk has a good gallery of panoramas.
Skip
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>Subject: Re: [OM] Panorama Shots (QTVR) using OM-system
> From: Jim Brokaw <jbrokaw@xxxxxxxxxxx>
> Date: Mon, 22 Sep 2003 17:22:39 -0700
> To: <olympus@xxxxxxxxxxxxxxx>
>
>on 9/22/03 8:04 AM, Daniel Sepke at fred42@xxxxxxxxx wrote:
>
>> The key is to be using a macro lens as I far as I can see you need to be
>> focusing on the mirror and not the reflection in mirror.
>>
>> Hope this helps.
>>
>> Dan.
>
>I think the 35-70/3.5-4.5 Zuiko would be about perfect for this application,
>as it focuses pretty close, although I don't understand why you need to
>focus close to use this device...?
>
>I'm not sure why you would need to focus on the mirror (surface) and not on
>the virtual image in the mirror... Seems like if you take a 'self-portrait'
>in a flat mirror and check the focus distance it will be (approximately)
>twice the distance you are actually standing from the mirror. You are
>focusing on the 'virtual you' behind the mirror, a distance equal to the
>real distance you are in front of the mirror.
>
>Seems like the Kaidan curved conical mirror should work the same way... am I
>missing some physic/optics factor here? This does look interesting, I've
>viewed some of Skip William's VR panos and hope someday to get my fisheyes
>working so I can do it too.
>--
>
>Jim Brokaw
>OM-'s of all sorts, and no OM-oney...
>
>
>
>
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