> > With time, you learn to spot meter a given area of the scene, and
>> then add or substract a given number of stops according to your
>> rendering intent (e.g., if you measured a spot which is "light",
>> add one stop of light to render it light instead of gray).
>
>Except, IMX, it can be as much as 7 stops, not 1!
Yes, of course, that was merely an example, using John Shaw's teminology:
+2 1/2 textureless white
+2 extremely light
+1 1/2 light light
+1 light
+1/2 dark light
-1/2 light dark
-1 dark
-1 1/2 dark dark
-2 extremely dark
-2 1/2 detailless black
Bernard
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