Thanks, that is good to hear. The next question then is whether the
bits that are dragging are actually multi-threaded. Something like
sharpening would lend itself well to multiple processors while certain
forms of compression/decompression (LZW, for example) are inherently
sequential and couldn't be handled by multiple processors. The good
part is that most things having to do with image processing can be
divvied up amongst an arbitrary number of processors.
Chuck Norcutt
Andrew Dacey wrote:
>
> On Apr 4, 2004, at 10:21 AM, Chuck Norcutt wrote:
>
>
>>I'd be pretty cautious about a multi-processor solution. In order for
>>it to work for you, you must be running more than one process (not the
>>case here) or the application software must be written to split the
>>time
>>consuming work into multiple threads that can be simultaneously handled
>>by more than one processor.
>
>
> PS has had multiprocessor support for some time on the mac, I assume
> the same is true for the pc. My impression has been that it got
> significantly better in version 7 which they made fully MacOS X native.
> CS may have made further improvements but I'm not sure.
>
>
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