Better indeed but I would have stopped at mid LCE - plus foreground blur. The
further steps bring an unreal cast to the whole set IMHO
Yet, it might be my still unclaibrated screen at Mutz that confuses me.
Good job all the same - love it when people play with files and try to help,
even if it isn't me they do; I learn.
So thanks Moose :-)
And bravo Tina!
Amities
Philippe
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Message du : 23/11/2013 21:38
De : "Moose " <olymoose@xxxxxxxxx>
A : "Olympus Camera Discussion" <olympus@xxxxxxxxxxxxxxxxx>
Copie à :
Sujet : Re: [OM] IMG: San GennaroYes
On 11/23/2013 4:33 AM, Tina Manley wrote:
> Yes!
Glad you like it.
> What did you do to enhance the color like that?
All PS, I doubt some of it can be done in LR.
I hope the labels are mostly self explanatory. Mostly done in three separately
masked zones, Foreground, Mid, ridge and
town, and Top, distant land and sky.
Label three, 'Top- Curves, masked' means that the effect was too strong in the
upper right, and I painted it down
selectively on the mask.
Masked P. S. Moose
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