Chuck Norcutt wrote:
> I like the "pop" that's been added at the ground level
I was concentating on the sky, but couldn't resist little ground work.
> but rather prefer the darker sky of the original even with the wide angle
> gradient. It has never struck me as strongly unnatural looking since we see
> at least some of that with the eye.
>
I'm not sure I agree. I didn't, however, take this one simply on my own.
In this case, I was responding to a specific question from Mike:
"I'm looking for recommendations for an application/plugin that will even out
the color of polarized skies with the click of a button. .....
Right, OK then how about describing a PS2 work flow for accomplishing same
without too much trouble and without ending up with a plastic sky."
I though that was in interesting technical challenge, and rather like
the degree to which I was able to achieve the desired end.
It was my decision to even it out on the light side, as I thought the
sky straight ahead would be the best indicator of the 'real' brightness.
I could have made all the sky darker. The main goal was evening it out
Moose
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