Yes, agree. Think this may be explained because our visual physiology does
register perspective (and fugue points, and fugue lines - don't know if this
personal translation is adequate or correct in English) in a similar way a
wide angle lens does, and we people finally compose or construct a
pespective corrected image made of several visual images made by means of
moving the eye globes, the head and the whole body, placing ourselves in an
imaginary point where all lines are parallel (and perpendicular) integrated
by the visual cortex. Checking then against raw perception, this perfectly
'unreal parallel' world looks like diverging to the top due to the lack of
fugue points/lines (perspective).
OTOH, this doesn't mean it could not be necessary to make this kind of
photographs. Rather, if you want to sell a flat which is part of a high
building, better show it as it was drawn by the architect. That is, an
abstraction from true perceptiion.
IMHO
Fernando.
on 22/07/2005 20:55, Wayne Harridge at wayneharridge@xxxxxxxxxxxxxxx, wrote:
>
>> That 24
>> shift shot looks great, albeit I personally think 'shifted'
>> architecture picture look somehow unreal.
>>
>
> I've noticed the same thing (not just with Chuck's image), even though the
> verticals are parallel in the image it *looks like* they are diverging to
> the top when the lens has been shifted up.
>
> ...Wayne
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